A new company, product, or chapter gets one first impression. I've watched teams spend the run-up on everything except the story, then launch with a film that says the wrong thing well. We find the story first, then build the launch film and the plan to put it in front of the right people.
You've told the story on fifteen podcasts and rewritten the website four times. It still doesn't land in one sentence, and the launch date hasn't moved.
I've watched this from inside the building, and it fails the same three ways it fails everywhere. Nobody found the story, so the film is beautiful and about the wrong thing. It was made for the wrong room, so the people who approved it loved it and the people it was for didn't act. And nobody planned the day after, so the film goes live, sits on the homepage, and goes nowhere.
See the three ways it fails, then come back here.
A raise happens in rooms. A hire happens one conversation at a time. A launch happens in public, on a date, with one first impression to make. That's why the story has to be found before the film is made, not during it.
What was broken: A new brand that needed marketing assets to launch.
What we built: A launch film, social marketing, and sales assets.
What it did: The film they launched with and marketing assets for partner outreach.
What was broken: A team that needed volunteers and community trust, and a story that's easy to sensationalize.
What we built: An operationally accurate brand film led by team members in their own words.
What it did: A volunteer recruiting and donor asset in continuous use.
Most teams have a story they've tried to tell more than once and never quite landed. That's usually where we start.
Every launch starts with a Storyfinding Session, so the film is built on a story you've already found.
A half-day working session to find the one true thing the launch is about and who it has to move. A few days later, you get a short document any team can build from.
We produce the launch film from the story, so every decision on set traces back to the one thing the launch has to say.
A plan for who sees it, where it lives, and what it's supposed to cause, made before the film is finished. The day after delivery is where most launch films go quiet.